Bridge
HasJob
Checks if the player has a specific job.
Bridge.HasJob(job)
- job:
string
- returns:
boolean
SetPlayerUniform
Changes the player's outfit based on the job uniform configuration.
Bridge.SetPlayerUniform(toggle)
- toggle:
boolean
SpawnVehicle
Spawns a vehicle at a given location.
Bridge.SpawnVehicle(model, coords)
- model:
string
- coords:
vector4
DeleteVehicle
Deletes the currently controlled vehicle.
Bridge.DeleteVehicle()